I’ve never really gotten into any of the multi-user on-line games. But, this story about the development of the upcoming Star Wars Galaxies game is fascinating from a participatory design point of view. I have needed to at least marginally think about community building on-line, and this provides an interesting angle on those types of thoughts.
Participatory Design: Star Wars Galaxies Case Study
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One response to “Participatory Design: Star Wars Galaxies Case Study”
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pssst. Will. They’re taking signups for the SWG beta on the site. Just in case you’re interested.
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